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The Artillery Officer also gains access to a coordinated barrage ability, which directs all Panzerwefer 42 Half-tracks on the map to barrage a single location, regardless of whether aforementioned Panzerwefers are currently on a 'cooldown' for their own barrage abilities. He also has the ability to make the surrounding infantry fight harder, improving their accuracy. Great for blocking visibility of enemy HMG's. The Artillery Field Officer has the ability to call down precise smoke to cover advancing infantry, or cover a retreat. The squad performs worse than the grenadiers in combat, however, it has access to many exclusive abilities that tend to be quite costly but to some use. Artillery Field Officer: The Artillery officer can be deployed with some of the German doctrines, and is essentially a grenadier squad with 3 grenadiers and 1 officer.These will be units from the eastern and western fronts, large artillery guns and command units. Usually, these units are extremely effective at what they were designed to do.
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Panzerwerfer 42 Multiple Rocket Launcher : The Panzerwerfer 42 is a lightly armored halftrack that can launch suppressive rocket artillery at enemy troops.ĭoctrinal units are units that are called in from off map locations.A specialized tank killer that is weaker against infantry. V Medium Tank: A more powerful but more expensive medium tank for the Wehrmacht. With veterancy, it can devastate an area with a short range bunker buster barrage. Sturmpanzer IV 'Brummbar': A dedicated assault gun for attacking enemy positions and infantry.Whilst not the only building that can construct tanks, the vehicles constructed from this building are best suited for destroying enemy tanks, fortifications and dislodging enemy positions. The Heavy Panzer Korps serves as the Ostheer's main building for specialized heavier vehicles and rocket artillery. Flakpanzer IV "Ostwind": The Ostwind is a medium tank armed with a 37mm flak gun that can kill infantry, light vehicles, and aircraft.This versatile unit is effective against infantry and armor and is somewhat superior to some allied medium tanks. Panzer IV Medium Tank: The Panzer IV G is the primary medium tank of the Wehrmacht.The forward facing gun has good range and effectiveness against most armor. G: The StuG III G is a basic tank destroyer for the Wehrmacht. Whilst not the only building that can construct tanks, the vehicles constructed from this building are best suited for combating enemy infantry, light vehicles, and medium tanks. The Support Armoured Korps serves as the Ostheer's main building for versatile medium tanks and assault guns. It is the cheapest and fastest "light tank" in the game. 222 Scout car can scout and harass enemy infantry and light vehicles. Or it can be upgraded with two flame projectors to burn out infantry and buildings. 251 Half-track: The Sd.Kfz 251 half-track can carry up to two infantry squads, and reinforce troops. Has a good rate of fire compared to most AT guns. PaK 40 7.5cm Anti-tank Gun Team: The PaK 40 7.5cm anti-tank gun team is a four-man squad operating an anti-tank gun.The Leichte Support Kompanie serves as the Ostheer's main building for light vehicles, anti-tank personnel. Sniper: The sniper squad is a soldier armed with a Scoped G43 gun, able to outright kill any infantry model with one hit.Mortar Team: The GrW 34 8cm mortar team is a four-man squad operating a mortar. Versatile abilities and good accuracy at long range. Grenadiers: The primary Wehrmacht infantry unit, armed with Kar98 rifles.The Infanterie Kompanie serves as the Ostheer's main building for the recruitment of front line and support infantry. They are heavy infantry that can be repurposed to tank hunters. Panzergrenadiers : Panzergrenadiers can be built upon researching battle phase 1.MG42 Heavy Machine Gun Team: The MG42 team is a four-man squad, operating a heavy machine gun.They can construct buildings and can be effective at close range, particularly when upgraded with a flamethrower. Pioneers: The Wehrmacht starts the game with a single pioneer squad.The Kampfgruppe Headquarters serves as the Ostheer's starting base structure. Many of their units scale better into later phases of the match and they have some of the strongest support weapons in the game.īase Buildings Kampfgruppe Headquarters Instead, each unit has a specific role on the battlefield. Many of their units also lack versatility. Like the Wehrmacht faction in Company of Heroes 1, The Ostheer have a well-trained and more organized troop composition when compared to the allies. Panzergrenadiers (Requires Battle Phase 1).